Kurnianto, F., Rahmat, A. D., & Kuswanto, H. (2024). The Effect of Augmented Reality Integrated Traditional Games Nglarak Blarak to Improve Critical Thinking and Graphical Representation Skills . Pegem Journal of Education and Instruction, 14(2), 340–346. https://doi.org/10.47750/pegegog.14.02.41