KURNIANTO, F.; RAHMAT, A. D.; KUSWANTO, H. The Effect of Augmented Reality Integrated Traditional Games Nglarak Blarak to Improve Critical Thinking and Graphical Representation Skills . Pegem Journal of Education and Instruction, [S. l.], v. 14, n. 2, p. 340–346, 2024. DOI: 10.47750/pegegog.14.02.41. Disponível em: https://pegegog.net/index.php/pegegog/article/view/2900. Acesso em: 2 may. 2025.