Gamification as a Lever to Develop Written Production in the FLE Classroom: The Case of Secondary Education
Keywords:
writing production, gamification, longer texts, lexical richness, error reductionAbstract
This experimental study examines theimpact of gamification on the acquisition ofwriting competence in French as a ForeignLanguage (FLE) among first-year secondary school students in Algeria
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Antin, J., & Churchill, E. F. (2011). Badges in Social Media: A Social Psychological Perspective. *In CHI 2011 Workshop on Gamification: Using Game Design Elements in Non-Game Contexts* (pp. 1-4). ACM.
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