Gamification as a Lever to Develop Written Production in the FLE Classroom: The Case of Secondary Education

Authors

  • Abdelwahid MENNADI, Lamine BENKOUIDER, Amar GHERBAOUI, Salah FAID, Lamine Mohamed BENDAOUD

Keywords:

writing production, gamification, longer texts, lexical richness, error reduction

Abstract

This experimental study examines theimpact of gamification on the acquisition ofwriting competence in French as a ForeignLanguage (FLE) among first-year secondary school students in Algeria

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References

Antin, J., & Churchill, E. F. (2011). Badges in Social Media: A Social Psychological Perspective. *In CHI 2011 Workshop on Gamification: Using Game Design Elements in Non-Game Contexts* (pp. 1-4). ACM.

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Published

2025-12-24

How to Cite

Abdelwahid MENNADI, Lamine BENKOUIDER, Amar GHERBAOUI, Salah FAID, Lamine Mohamed BENDAOUD. (2025). Gamification as a Lever to Develop Written Production in the FLE Classroom: The Case of Secondary Education . Pegem Journal of Education and Instruction, 15(4), 4862–4879. Retrieved from https://pegegog.net/index.php/pegegog/article/view/4798