Examining the effect of artificial wall climbing as a leisure time activity on children's problem-solving skills
The main purpose of this study is to determine the effect of experiential learning education on problem solving skills of primary education students. Artificial wall climbing is considered as not only a game but also as a learning tool that can help children discover themselves, recognize their limits and their peers, make them actively involved, and lead them to experience. In this research, experimental model with pretest-posttest control group design was used. During this time, the experimental group joined exercise throughout six weeks twice a week and control group did not participate in any activities, continuing their usual life. For collecting data "Problem Solving Inventory for Children" was used. In the analysis of the research data, t-test was used to compare the pre-test, post-test results of the two groups. According to the results of statistical analysis, there were significant differences in pre-test and post-test scores regarding confidence, self-control, avoidance subscales and total scores. As a result of this research, it is argued that the applied artificial wall climbing program has a positive influence on the problem solving skills of students.
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