Developing Digital Android-Based Snakes and Ladders: A Solution for Elementary School Students' Mathematics Learning in Indonesia and Taiwan

Authors

  • Nurul Istiqfaroh Universitas Negeri Surabaya
  • Mulyani Universitas Negeri Surabaya
  • Mikko Lin Tien-Hsiang Yu Da University of Science and Technology
  • Ricky Setiawan

DOI:

https://doi.org/10.47750/pegegog.14.04.23

Keywords:

Android, Mathematics, Snakes and Ladders

Abstract

During the Covid-19 epidemic, technology plays a critical role in the learning process. There is a demand for learning media that can help students study online, particularly in mathematics. This study aims to create android-based digital snakes and ladders learning medium that can be used during the learning process. The product of this research is an Android-based snakes and ladders game developed using the Android Studio application. This application was developed as a learning media for third-grade students in mathematics. This study used Analyze, Design, Develop, Implement, and Evaluate (ADDIE) model. The topic was selected after conducting interviews at two different schools as part of a needs analysis. Interviews and questionnaires served as the data collection and verification instruments. Media and material specialists were used to validate the instruments. Qualitative and quantitative data analysis techniques were used. The qualitative technique was used to analyze the results of the interviews, and the quantitative technique was used to analyze the validation instrument. Based on quantitative data, media expert validation received a score of 92.04% in the highest feasible category, while material expert validation received a score of 84.09%. The student response test scored 92.3% at the implementation stage. As a result, the digital snakes and ladders game developed for Android is appropriate for usage by third-grade elementary school students. 

 

Downloads

Download data is not yet available.

References

Al-Mashaqbeh, I. F. (2016). IPad in Elementary School Math Learning Setting. International Journal of Emerging Technologies in Learning (IJET), 11(02), 48. https://doi.org/10.3991/ijet.v11i02.5053

Allah, A., & Bashir, R. (2015). The role of using eductainment in learning EFL vocabulary. Journal of Science and Technology : In Humanities, 16(4), 1–17. https://search.emarefa.net/detail/BIM-645476

Allen, W. C. (2006). Overview and Evolution of the ADDIE Training System. Advances in Developing Human Resources, 8(4), 430–441. https://doi.org/10.1177/1523422306292942

Anagün, Ş. S. (2018). Teachers’ Perceptions about the Relationship between 21st Century Skills and Managing Constructivist Learning Environments. International Journal of Instruction, 11(4), 825–840. https://doi.org/10.12973/iji.2018.11452a

Argareta Simorangkir, F. M., & Kariani Br Sembiring, R. (2018). Effectiveness of Helped Mathematical Learning Media of Lectora Inspire on The Number Sense Ability of Fifth Grade Students of Elementary School in Substrate Materials. Budapest International Research and Critics Institute (BIRCI-Journal) : Humanities and Social Sciences, 1(3), 352–358. https://doi.org/10.33258/birci.v1i3.59

Badraeni, N., Pamungkas, R. A., Hidayat, W., Rohaeti, E. E., & Wijaya, T. T. (2020). Analisis Kesulitan Siswa Berdasarkan Kemampuan Pemahaman Matematik Dalam Mengerjakan Soal Pada Materi Bangun Ruang Sisi Datar. Jurnal Cendekia: Jurnal Pendidikan Matematika, 4(1), 247–253. https://j-cup.org/index.php/cendekia/article/download/195/134/

Basilaia, G., & Kvavadze, D. (2020). Transition to Online Education in Schools during a SARS-CoV-2 Coronavirus (COVID-19) Pandemic in Georgia. Pedagogical Research, 5(4). https://doi.org/10.29333/pr/7937

Branch, R. M. (2009). Instructional Design: The ADDIE Approach. Springer US. https://doi.org/10.1007/978-0-387-09506-6

Brata, K. C., & Brata, A. H. (2020). User experience improvement of japanese language mobile learning application through mental model and A/B testing. International Journal of Electrical and Computer Engineering (IJECE), 10(3), 2659. https://doi.org/10.11591/ijece.v10i3.pp2659-2667

Brumbaugh, D. K., Moch, P. L., & Wilkinson, M. (2005). Mathematics Content for Elementary Teachers. Routledge. https://www.routledge.com/Mathematics-Content-for-Elementary-Teachers/Brumbaugh-Moch-Wilkinson/p/book/9780805842470

Carius, A. C. (2020). Teaching Practices in Mathematics During COVID-19 Pandemic: Challenges for Technological Inclusion in a Rural Brazilian School. American Scientific Research Journal for Engineering, Technology, and Sciences, 72(1), 35–43. https://asrjetsjournal.org/index.php/American_Scientific_Journal/article/view/6230/2232

Chang, S. L. (2006). The Systematic Design of Instruction. Educational Technology Research and Development, 54(4), 417–420. https://doi.org/10.1007/s11423-006-9606-0

Chatmaneerungcharoen, S. (2019). Improving Thai Science Teachers’ TPACK through an Innovative Continuing Professional Development Program. Journal of Physics: Conference Series, 1340(1), 012017. https://doi.org/10.1088/1742-6596/1340/1/012017

Cheng, Y.-P., Lai, C.-F., Chen, Y.-T., Wang, W.-S., Huang, Y.-M., & Wu, T.-T. (2023). Enhancing student’s computational thinking skills with student-generated questions strategy in a game-based learning platform. Computers & Education, 200, 104794. https://doi.org/10.1016/j.compedu.2023.104794

Chiu, T. K. F., & Mok, I. A. C. (2017). Learner expertise and mathematics different order thinking skills in multimedia learning. Computers & Education, 107, 147–164. https://doi.org/10.1016/j.compedu.2017.01.008

Chotimah, S., Bernard, M., & Wulandari, S. M. (2018). Contextual approach using VBA learning media to improve students’ mathematical displacement and disposition ability. Journal of Physics: Conference Series, 948, 012025. https://doi.org/10.1088/1742-6596/948/1/012025

Council State Department of Education Rio de Janeiro. (2020). Guides the institutions that are part of the System State School of the State of Rio de Janeiro on the development of non-classroom school activities, in exceptionality and temporality, as long as the isolation measures provided by the authorities in prev (Issue 376). Department of Education Rio de Janeiro.

CunHua, L., Ying, Z., Qunzhuang, O., & Wijaya, T. T. (2019). Mathematics Course Design Based On Six Questions Cognitive Theory Using Hawgent Dynamic Mathematic Software. Journal on Education, 2(1), 36–44. https://doi.org/10.31004/joe.v2i1.266

Demidowich, A. P., Lu, K., Tamler, R., & Bloomgarden, Z. (2012). An evaluation of diabetes self-management applications for Android smartphones. Journal of Telemedicine and Telecare, 18(4), 235–238. https://doi.org/10.1258/jtt.2012.111002

Erikson, E. H. (1977). Childhood and Society. Paladin Grafton Books.

Fadel, C., & Trilling, B. (2009). 21st Century Skills: Learning for Life in Our Times. Wiley Imprint.

Garcia-Peréz, M., Garcia-Nunez, J. A., Pelaez-Samaniego, M. R., Kruger, C. E., Fuchs, M. R., & Flora, G. E. (2015). Sustainability, business models, and techno-economic analysis of biomass pyrolysis technologies. In Innovative Solutions in Fluid-Particle Systems and Renewable Energy Management (pp. 298–342). IGI Global. https://doi.org/10.4018/978-1-4666-8711-0.ch010

Gleason, N. W. (2018). Higher Education in the Era of the Fourth Industrial Revolution. Springer Singapore. https://doi.org/10.1007/978-981-13-0194-0_1

Hernawati, K., & Jailani. (2019). Mathematics mobile learning with TPACK framework. Journal of Physics: Conference Series, 1321(2), 022126. https://doi.org/10.1088/1742-6596/1321/2/022126

Husna, H. N., & Ardi, A. K. (2020). Snake and Ladder Game for Eye Health Promotion: A Development Research. The Proceedings of the 2nd Bakti Tunas Husada-Health Science International Conference (BTH-HSIC 2019). https://doi.org/10.2991/ahsr.k.200523.061

Ichwan, M., Husada, M. G., & Rasyid, M. I. A. (2013). Pembangunan Prototipe Sistem Pengendalian Peralatan Listrik Pada Platform Android. Jurnal Informatika, 4(1), 13–25. https://lib.itenas.ac.id/kti/wp-content/uploads/2013/10/Jurnal-No1Vol4-2.pdf

Istiq’faroh, N., Suhardi, S., & Mustadi, A. (2020). Improving elementary school students’ creativity and writing skills through digital comics. İlköğretim Online, 19(2), 426–435. https://doi.org/10.17051/ilkonline.2020.689661

Karlimah. (2018). Elementary school students’ mathematical intelligence based on mathematics learning using classical music of the baroque era as the backsound. SHS Web of Conferences, 42, 00112. https://doi.org/10.1051/shsconf/20184200112

Kennewell, S., & Beauchamp, G. (2007). The features of interactive whiteboards and their influence on learning. Learning, Media and Technology, 32(3), 227–241. https://doi.org/10.1080/17439880701511073

Kirschner, P. A., & De Bruyckere, P. (2017). The myths of the digital native and the multitasker. Teaching and Teacher Education, 67, 135–142. https://doi.org/10.1016/j.tate.2017.06.001

Lauc, T., Jagodić, G. K., & Bistrović, J. (2020). Effects of Multimedia Instructional Message on Motivation and Academic Performance of Elementary School Students in Croatia. International Journal of Instruction, 13(4), 491–508. https://doi.org/10.29333/iji.2020.13431a

Lee, G.-Y., Yun, N.-Y., Lee, S.-C., & Park, S.-H. (2013). A Smart Electronic Tagging System Based on Context Awareness and Machine-to-Machine Interworking. International Journal of Distributed Sensor Networks, 9(10), 392083. https://doi.org/10.1155/2013/392083

Lee, W.-M. (2012). Beginning Android Application Development. Wiley Publishing Inc.

Lin, S., Zhou, Y., & Wijaya, T. T. (2020). Using hawgent dynamic mathematics software in teaching arithmetic operation. International Journal of Education and Learning, 2(1), 25–31. https://doi.org/10.31763/ijele.v2i1.97

Mailizar, M., Almanthari, A., Maulina, S., & Bruce, S. (2020). Secondary School Mathematics Teachers’ Views on E-learning Implementation Barriers during the COVID-19 Pandemic: The Case of Indonesia. Eurasia Journal of Mathematics, Science and Technology Education, 16(7), em1860. https://doi.org/10.29333/ejmste/8240

McGrath, K. F., & Van Bergen, P. (2015). Who, when, why and to what end? Students at risk of negative student–teacher relationships and their outcomes. Educational Research Review, 14, 1–17. https://doi.org/10.1016/j.edurev.2014.12.001

Miguel-Revilla, D., Martínez-Ferreira, J. M., & Sánchez-Agustí, M. (2020). Assessing the digital competence of educators in social studies: An analysis in initial teacher training using the TPACK-21 model. Australasian Journal of Educational Technology, 36(2), 1–12. https://doi.org/10.14742/ajet.5281

Mushipe, M., & Ogbonnaya, U. I. (2019). Geogebra and Grade 9 Learners’ Achievement in Linear Functions. International Journal of Emerging Technologies in Learning (IJET), 14(08), 206. https://doi.org/10.3991/ijet.v14i08.9581

National Education Association. (2010). Preparing 21st Century Students for a Global Society : An Educator’s Guide to the “Four Cs.” https://www.aledoisd.org/cms/lib/TX02205721/Centricity/Domain/2020/Preparing21C_Learners.pdf

Oner, D. (2020). A virtual internship for developing technological pedagogical content knowledge. Australasian Journal of Educational Technology, 36(2), 27–42. https://doi.org/10.14742/ajet.5192

Pallaro, E., Subramanian, N., Abdulrahman, M. D., & Liu, C. (2015). Sustainable production and consumption in the automotive sector: Integrated review framework and research directions. Sustainable Production and Consumption, 4, 47–61. https://doi.org/10.1016/j.spc.2015.07.002

Papadakis, S., Kalogiannakis, M., & Zaranis, N. (2021). Teaching mathematics with mobile devices and the Realistic Mathematical Education (RME) approach in kindergarten. Advances in Mobile Learning Educational Research, 1(1), 5–18. https://doi.org/10.25082/AMLER.2021.01.002

Peters, M. A., Wang, H., Ogunniran, M. O., Huang, Y., Green, B., Chunga, J. O., Quainoo, E. A., Ren, Z., Hollings, S., Mou, C., Khomera, S. W., Zhang, M., Zhou, S., Laimeche, A., Zheng, W., Xu, R., Jackson, L., & Hayes, S. (2020). China’s Internationalized Higher Education During Covid-19: Collective Student Autoethnography. Postdigital Science and Education, 2(3), 968–988. https://doi.org/10.1007/s42438-020-00128-1

Polly, D., McGee, J., Wang, C., Martin, C., Lambert, R., & Pugalee, D. K. (2015). Linking professional development, teacher outcomes, and student achievement: The case of a learner-centered mathematics program for elementary school teachers. International Journal of Educational Research, 72, 26–37. https://doi.org/10.1016/j.ijer.2015.04.002

Portelli, P., & Eldred, C. (2016). A quality review of smartphone applications for the management of pain. British Journal of Pain, 10(3), 135–140. https://doi.org/10.1177/2049463716638700

Purwanto, A., Asbari, M., Fahlevi, M., Mufid, A., Agistiawati, E., Cahyono, Y., & Suryani, P. (2020). Impact of work from home (WFH) on Indonesian teachers performance during the covid-19 pandemic: An exploratory study. International Journal of Advanced Science and Technology, 29(5), 6235–6244.

Rachmadtullah, R., MS, Z., & Syarif Sumantri, M. (2018). Development of computer-based interactive multimedia : study on learning in elementary education. International Journal of Engineering & Technology, 7(4), 2035. https://doi.org/10.14419/ijet.v7i4.16384

Rasmitadila, R., Aliyyah, R. R., Rachmadtullah, R., Samsudin, A., Syaodih, E., Nurtanto, M., & Tambunan, A. R. S. (2020). The Perceptions of Primary School Teachers of Online Learning during the COVID-19 Pandemic Period: A Case Study in Indonesia. Journal of Ethnic and Cultural Studies, 7(2), 90–109. https://doi.org/10.29333/ejecs/388

Redmond, P., & Lock, J. (2019). Secondary pre-service teachers’ perceptions of technological pedagogical content knowledge (TPACK): What do they really think? Australasian Journal of Educational Technology, 35(3). https://doi.org/10.14742/ajet.4214

Rohaeti, E. E., Bernard, M., & Primandhika, R. B. (2019). Developing Interactive Learning Media For School Level Mathematics Through Open-Ended Approach Aided by Visual Basic Application For Excel. Journal on Mathematics Education, 10(1), 59–68. https://doi.org/10.22342/jme.10.1.5391.59-68

Rotherham, A. J., & Willingham, D. (2006). 21st Century Skills: The Challenges Ahead. Teaching for the 21st Century, 67(1), 16–21.

Schoenfeld, A. H., & Sloane, A. H. (2016). Mathematical thinking and problem solving. Routledge.

Seels, B. B., & Richey, R. C. (1994). Instructional Technology: The Definition and Domains of the Field. Association for Educational Communications and Technology.

Shudong, W., & Higgins, M. (2005). Limitations of Mobile Phone Learning. IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE’05), 179–181. https://doi.org/10.1109/WMTE.2005.43

Sianipar, N. J., Nur, R., & Ruslan, D. (2021). Development Of Learning Media For The Game Of Snakes And Ladders To Increase Students Learning Interest In The Ppkn Subject For Class III SD Negeri 024776 Binjai. Sensei International Journal of Education and Linguistic, 1(2), 375–388. https://doi.org/10.53768/sijel.v1i2.34

Statcounter. (2015). Top 8 Mobile Operating System In Indonesia. Browser Market Share Worldwide. http://gs.statcounter.com/#mobile_os-IDmonthly-201501-201508-bar

Sukaesih, S., Ridlo, S., & Saptono, S. (2019). Development of biology teaching management textbooks based on competency and conservation to maximize Pedagogical and Content Knowledge (PCK) the prospective teachers. Journal of Physics: Conference Series, 1321(3), 032114. https://doi.org/10.1088/1742-6596/1321/3/032114

Sumantri, M. S., Prayuningtyas, A. W., Rachmadtullah, R., & Magdalena, I. (2018). The Roles of Teacher-Training Programs and Student Teachers’ Self-Regulation in Developing Competence in Teaching Science. Advanced Science Letters, 24(10), 7077–7081. https://doi.org/10.1166/asl.2018.12412

Sun, Z., & Jiang, Y. (2015). How the young generation uses digital textbooks via mobile learning terminals: Measurement of elementary school students in China. British Journal of Educational Technology, 46(5), 961–964. https://doi.org/10.1111/bjet.12299

Sung, Y.-T., Chang, K.-E., & Liu, T.-C. (2016). The effects of integrating mobile devices with teaching and learning on students’ learning performance: A meta-analysis and research synthesis. Computers & Education, 94, 252–275. https://doi.org/10.1016/j.compedu.2015.11.008

Syafmen, W., Novferma, N., Kamid, Romundza, F., & Lase, A. G. (2023). Analysis of Mathematic Literacy Ability of Junior High School Student Using Android-Based Mobile Learning Media in the Time Covid-19 Pandemic. In Advances in Social Science, Education and Humanities Research (pp. 345–353). https://doi.org/10.2991/978-2-38476-012-1_44

Syah, R. H. (2020). Dampak Covid-19 pada Pendidikan di Indonesia: Sekolah, Keterampilan, dan Proses Pembelajaran. SALAM: Jurnal Sosial Dan Budaya Syar-I, 7(5), 395–402. https://doi.org/10.15408/sjsbs.v7i5.15314

Syawaluddin, A., Afriani Rachman, S., & Khaerunnisa. (2020). Developing Snake Ladder Game Learning Media to Increase Students’ Interest and Learning Outcomes on Social Studies in Elementary School. Simulation & Gaming, 51(4), 432–442. https://doi.org/10.1177/1046878120921902

T. Chao, J., R. Parker, K., & Fontana, A. (2011). Developing an Interactive Social Media Based Learning Environment. Issues in Informing Science and Information Technology, 8, 323–334. https://doi.org/10.28945/1421

Tanu Wijaya, T. (2020). How chinese students learn mathematics during the coronavirus pandemic. IJERI: International Journal of Educational Research and Innovation, 15, 1–16. https://doi.org/10.46661/ijeri.4950

Tanu Wijaya, T., Ying, Z., & Purnama, A. (2020). Using Hawgent Dynamic Mathematic Software in Teaching Trigonometry. International Journal of Emerging Technologies in Learning (IJET), 15(10), 215. https://doi.org/10.3991/ijet.v15i10.13099

Trollip, S. R., & Alessi, S. M. (2001). Multimedia for learning: methods and development (3rd editio). Pearson Education.

Ultra Gusteti, M., Rifandi, R., Gustya Manda, T., & Putri, M. (2021). The development of 3D animated video for mathematics learning in elementary schools. Journal of Physics: Conference Series, 1940(1), 012098. https://doi.org/10.1088/1742-6596/1940/1/012098

van den Akker, J. (1999). Principles and Methods of Development Research. In Design Approaches and Tools in Education and Training (pp. 1–14). Springer Netherlands. https://doi.org/10.1007/978-94-011-4255-7_1

Viner, R. M., Russell, S. J., Croker, H., Packer, J., Ward, J., Stansfield, C., Mytton, O., Bonell, C., & Booy, R. (2020). School closure and management practices during coronavirus outbreaks including COVID-19: a rapid systematic review. The Lancet Child & Adolescent Health, 4(5), 397–404. https://doi.org/10.1016/S2352-4642(20)30095-X

Wijaya, T. T., Murni, S., Purnama, A., & Tanuwijaya, H. (2020). Pengembangan Media Pembelajaran Berbasis Tpack Menggunakan Hawgent Dynamic Mathematics Software. Creative of Learning Students Elementary Education, 3(3), 205–214. https://doi.org/https://doi.org/10.22460/jpmi.v1i3.205-214

Wijaya, T. T., Ying, Z., & Suan, L. (2020). Gender and Self Regulated Learning During COVID-19 Pandemic in Indonesia. Jurnal Basicedu, 4(3), 725–732. https://doi.org/10.31004/basicedu.v4i3.422

Yormala, W., & Setiawati, K. (2016). Perancangan Aplikasi Kamus Geografi Berbasis Android. Jurnal TEKNOIF, 4(1), 48–56. https://teknoif.itp.ac.id/index.php/teknoif/article/view/351/694

Zhu, X., & Liu, J. (2020). Education in and After Covid-19: Immediate Responses and Long-Term Visions. Postdigital Science and Education, 2(3), 695–699. https://doi.org/10.1007/s42438-020-00126-3

Downloads

Published

2024-07-01

How to Cite

Nurul Istiqfaroh, Mulyani, Mikko Lin Tien-Hsiang, & Ricky Setiawan. (2024). Developing Digital Android-Based Snakes and Ladders: A Solution for Elementary School Students’ Mathematics Learning in Indonesia and Taiwan. Pegem Journal of Education and Instruction, 14(4), 267–278. https://doi.org/10.47750/pegegog.14.04.23